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Current Popular HMDs
  • Oculus Rift
  • HTC Vive
  • Samsung GearVR
  • Playstation VR
  • Google Cardboard

VR History

  • Virtual Reality is not a recent phenomenon.
  • It is being "dug out of a grave."
  • VR has been lurking and waiting for its moment.

Atari

  • In the late 70s, Atari funds research and development for HMDs due to the wake of their success.
  • Research and development for HMDs ended in 1983.


HMDs in the 90s

Nintendo Virtual Boy
  • low cost option
  • only in black and red
  • 2D game

Forte VFX1
  • First Person
  • Concerns try to address similar to today's problems
  • Struggled to strike a balance between cost and technology

Current VR Climate


Technology
  • Technology has vastly improved due to Moore's Law
  • Improved GFX
  • HMD headsets can go to 90hz

Cost
  • Cost for high end has gone down
  • 1100 for Forte VFX1
  • Few Hundred in savings compared to Oculus Rift
  • Preorder sales have proven that the cost is good enough.

VR creates a market for devs to create apps.

Oculus


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History


  • Founded by Palmer Luckey and Brendan Iribe in 2012
  • Presented Prototype running John Carmark Software at E3 2012
  • Started Kickstarter Campaign to fund the project
  • Oculus - Latin for eye
  • Original name was StepN2theGAME
  • Bought by Facebook for $2 billion dollars

The Product


Features:
  • Display with 1080x1200 resolution for each eye
  • 90hz refresh rate
  • 3D audio effect
  • 4 USB ports

Requirements:
  • Video Card NVIDIA GTX 970 / AMD R9 290 Equivalent or Greater
  • CPU Intel i5-4590 equivalent or greater
  • Memory 8GB+ RAM
  • Video Output Compatible HDMI 1.3 Video Output
  • OS Windows 7 SP1 64 bit or newer

Development for the Rift external image xtH9wXP9448qghEaofXAdWLLevmfyvoYHEnRp0P0LhCu0NdS1xsgbYRr_-copgWAv_uPLuqZSfC-PXjxcDsVZhO9DHDE9Uu6XQozgTrRLCSS0OQPRWoSKPvG6vphEBvdYpWXmQz-I-8

  • Unity Development
  • Audio SDK
  • Mobile SDK
  • PC SDK

Gear VR


  • Samsung GALAXY
  • 360 View Range
  • Touch-pad Interface on the side of the device

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HTC Vive


Features
  • 32 headset sensors for 360 motion tracking
  • 110 degrees of vision
  • Front facing camera blends real world elements into the virtual
  • 2160x1200 resolution with 90hz refresh rate
  • Requires about 15 feet

Market Information
  • Pre-orders ship May 2016
  • Price $799 + shipping
  • Package contains headset, two wireless controllers, two base stations (360 enabling)
  • Sold out in 10 minutes on 3/1 (15,000 copies)

HTC Vive Developing


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Playstation VR


  • October 2016 - $399
  • Cooperative Display
  • 100 degrees FOV with 360 degree head tracking
  • 5.7" OLED display @ 120HZ @ 1920 x 1080 RGB
  • Less than 18ms
  • 37.2M PS4 Market
  • 100+ games with VR support
  • Playstation Move and Camera sold separately - $100




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Playstation VR examples^


Google Cardboard


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  • Affordable and Accessible (less than $20)
  • All you need is a lens, cardboard, and a phone
  • Gets the job done
  • Many applications available in the Google Play store
  • A very neat SDK (For Unity and Android)

Problems with Google Cardboard


  • Good VR experience but not great
  • Very low quality build
  • Does not come with head strap
  • Not comfortable

Developing


For GearVR development (Unity):
http://www.samsung.com/us/samsungdeveloperconnection/developer-resources/gear-vr.html

Get started with developing for Google Cardboard here!
https://developers.google.com/cardboard/overview